Robe Store








 


The Robe Store.

Is midnight, and it's raining very hard outside, and the wind is screeching, in the shutters are pounding. And lightning is abundant, the light is piercing through the small windows to this store which gives it a very unique feeling. The eyes are constantly at adjustment, which is difficult win you are stitching a leg on to.

Oh Well! never mind.

It's time for us to start creating. Clothing. I bet you thought, I was going to talk about a character, if you can learn to create clothing you'll be able to create a new character. Because the to are fairly similar. This tutorial is not going to review how to get your poser geometry. There are already in VTMs, and or written, are at Cauldrons Store.

This is what I want to try to do, take you through a tutorial between written, and VTMs, to be able to take you from creation to the finish product, which will require a lot of work, from me. My technique is boxed modeling with the twist. Setting up geometry to begin box modeling, clothing, using 3-D studio Max r6.0.

The written tutorials was written within different versions, of 3-D studio Max, and each has a slightly different technique. These tutorials are very basic, for beginners.

Modeling Pants for Victoria, Part 1. >> Modeling Pants For Victoria. Part 2.

Modeling a dress. Complete if you're wanting to make clothing for poser. However there are things in here but also, should have some interest to 3D Studio Max users. This tutorial was also done in 3-D Studio Max version 6.

Part 1. Setting Up Geometry.
Part 2. The Cutting Room.
Part 3, Beginning To Modeling.
Part 4. Adding Extra Geometry.
Part 5. Attaching geometry.
Part 6.Attaching Geometry.
Part 7, Adding Multi / Sub-Object, Material.
Part 7-00, UVMapping.

Part 7-01, UVMapping.
Part 7-02, UVMapping.

Geometry Preparation.
Cutting blocks.

UV Mapper
Into Poser We Go

Importing Geometry Into Poser
Editing the Cr2  
Textures

 

Copyrighted on 11-20-2004, By, FW, and/or 3D Bizarre. All rights are reserved.