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To begin, I am working with 3-D Studio Max, and Poser, as I have bragged before I have made, morph, characters, clothing. As you can see in, My Junk. In order to do this you must be able to use the extension OBJ, in order to transfer geometry, and textures, back-and-forth to different programs. Some people try using other extensions with no luck, for instance 3ds, it will not work. There is a lot of things inside the, OBJ geometry. Besides OBJ has become a universal extension, it allows geometry to be passed back and forth between applications and will export with the additional information within. What's unique is I believe it even transfers between PC, and Mac.

I'm going to be up front. I do like to have a little fun, while making my tutorials. And I hope you enjoy it as well, my little jokes here and there. However, I am very serious on helping you. 

This Obj poison should help you understand some of the nuances, on how to work with obj, within Max. As well poser.

Some of the problems that we have is trying to understand what OBJ actually does. It does a number of things when you use this extension. For one it exports your geometry. The second thing is that also exports mapping coordinates as well. This is very useful if you know how to use it the OBJ properly. You can import into Max a character and all the mapping already applied to that character. You're able to use this to make a character as well. Or just morph some geometry. There are several ways of working with this geometry OBJ properly. However a problem is understanding. How to use it properly. That's why I call it OBJ poison.

You want to know quickly, how to use, however this is not a complete cure. It only shows you a quick way of using OBJ or exporting from poser, and importing into 3ds Max .  Obj Potion one.

This potion dives in much deeper and understanding how to use OBJ. Obj Potion two.

Exporting OBJ and the poison within. Obj Potion three.

Scaling your geometry down to use in poser. OBJ poison four.

Note, Now there has been some changes within 3-D studio Max v 2009.
On the import and export options. The interface has changed, which requires once again a new tutorial.

 

Copyrighted on 11-20-2004, By, FW, and/or 3D Bizarre. All rights are reserved.