EXIT.


My first attempt to modeling a interior, of a spaceship hallway. 
Rendered in 3-D studio Max R.4 with a Poser character. A very low polygon model.

Actually 20 vertex, 10 polygons. After doing this particular image I learned the power of bump maps. And a technique of creating lighting effects as well. See if you can find what I am talking about. It's subtle but effective. It was a very simple technique making the templates, using 3-D studio Max render to make the template's. That was used to texture the interior of this image or spaceship.



 

     

Copyrighted on 11-20-2004, By, FW, and/or 3D Bizarre. All rights are reserved.