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EXIT.
My first attempt to
modeling a interior, of a spaceship hallway.
Rendered in 3-D
studio Max R.4 with a Poser character. A very low polygon model.
Actually 20 vertex, 10 polygons. After doing this particular
image I learned the power of bump maps. And a technique of
creating lighting effects as well. See if you can find what I am
talking about. It's subtle but effective. It was
a very simple technique making the templates, using 3-D studio
Max render to make the template's. That was used to texture the
interior of this image or spaceship.
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